


The game itself, like Diablo, plays out in real time across maps rendered in isometric perspective. A small detail perhaps, but indicative of Shattered Light's generic, bargain-bin atmosphere. Of the eight choices, three have the exact same palette-swapped portraits. The character creation screen is where you'll get your first sense that you may not have purchased a triple-A title. Shattered Light includes eight character types covering all the basics, with spell casters, fighters, and various combinations of the two. Your duties include wandering all over the place and finding the ten gem shards needed to access the dungeon containing the Final Boss Monster of Delos, the Laria.Īs in any standard RPG, you must first create a character. As a result of all the newfound fantastical wizardry, medieval weapon stores are opened, dungeons are constructed, and many people lose things then offer rewards for their retrieval. Some inhabitants become much more magical, while others become one of over a hundred monsters such as dragons and unicorns. The packaged campaign tells the story of Delos, a world "not unlike our own" until someone rather stupidly tries to "capture the primal power of the universe." The upshot of this quite frankly insane attempt to "capture the primal power of the universe" is that Delos becomes less like our world and more like Middle Earth. Shattered Light is essentially an RPG adventure builder with a sample quest included. What has been removed from Blizzard's now-classic dungeon romp? Three things: a polished interface, attractive graphics, and fun. Shattered Light, unfortunately, has neither.Ī better name for Catware's role-playing game Shattered Light would be Diablo Lite. A good adventure can overcome shoddy graphics or a clunky interface with an imaginative plot and interesting gameplay.
